Then he gets chased by a dog, falls over, and is helped by Anju from the Stock Pot Inn, who tells Link that he is in Termina and that she's never heard of a country called Hyrule before. Link tries to leave Clock Town but is stopped by a soldier who tells him it's too dangerous and laughs at him when he tries to argue. He's instantly confused by all the familiar looking people in a town so far away. Link enters Clock Town and accidentally runs into Gorman, who he is shocked to find look exactly like Mr. Tatl leads the way and Link falls down a hole again, this time flanked on either side by ticking clocks, and lands in the Clock Tower. After being threatened, she reveals that she thinks the Skull Kid would have gone to Clock Town. Link traps her in a bubble and demands to know the location of the Skull Kid and Epona. The Skull Kid takes off with Tael, leaving Tatl behind with Link, who she blames for her abandonment. The Skull Kid, realizing Link is still following him, transforms Link into a Deku Scrub. Link chases after them, following them into a cave where he falls down a hole onto a Deku Flower. Skull Kid steals the Ocarina of Time when Link wakes up he catches him with it, so Skull Kid jumps on Epona and rides off with her. While traveling Epona gets startled by Tatl and Tael, throwing Link off and knocking him out. He then sets out on a quest to continue his training as a warrior, and to find his friend and traveling companion Navi. He ends up defeating them all and holding his own against the master Osun. As proof of his identity he shows them the Ocarina of Time. Elsewhere, Link travels to a knightly order involved with the Taburi family for swordsman lessons, where he is laughed at by the other students for being a child. Tempted by it, the Skull Kid steals the mask from The Happy Mask Salesman. With new items in tow, bosses become more interesting to re-fight and sometimes new side quests reveal themselves. What's more, Nintendo so deftly scripted the passage of time into each of the game's regions that it always reminds players - in the way the best open-world games do - that there is something occurring somewhere else that they are missing.The story begins with the Happy Mask Salesman telling the Skull Kid about the mysterious and evil power of Majora's Mask. In this case, the game naturally ushers players into subsequent playthroughs.
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RELATED: The 9 Hardest Bosses In The Legend Of Zelda Series While it is possible to complete the game's story and dozens of side quests on the first attempt, most gamers will find themselves at the game's conclusion missing two or three masks and with several greyed-out spaces in the item menu indicating that there are yet more treasures to be found throughout Termina. With dozens of side quests and a central campaign that must be wholly reset every hour of real-world time, Majora's Mask represents one of few early video games that features inherent replay value. In a franchise uniquely characterized by recurring or reincarnated characters, this singularity gives Majora unique staying power as an iconic villain of the series.
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Majora's Mask is also the only game across thirty-five years and twenty-seven AAA titles to feature this antagonist. Only the Shadow Beasts of the Twili realm come close to matching Majora's eldritch aesthetic, and even Ganondorf, King of Evil, seems a minor threat by comparison. RELATED: 9 Ways Wind Waker Is The Best Legend Of Zelda Game The final confrontation with this boss pits players against three of Majora's corporeal forms: a flying mask with squidlike tentacles, a one-eyed lanky-limbed imp, and a muscular demon with whips for arms.
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An ancient deity trapped within a wooden mask, Majora's intentions are never revealed beyond an expressed desire to cause destruction on par with the abominations that characterize H.P. Majora is an antagonist like no other in The Legend of Zelda series.